00:00
00:00
View Profile Afflict

2 Game Reviews w/ Response

All 8 Reviews

Needs work.

Congrats on getting some results so far with your game.

Some crit please dont take it up bad its really jsut improvement ideas to keep in mind.

Why can I only throw one shuriken at a time, and then have to wait for it to hit a ninja to throw another one? The quicker it hits a ninja the quicker I get to throw. Doesn't make sense. This really stops the player from going up and down, since you can throw a star at the ninja way at the back at the top and then when you go down you cant defend yourself.

Some ninjas move way to fast, try and keep it realistic to the hero's moving speed.

When standing in one spot and just holding control down you can never be hurt, partly the mistake of the first error i mentioned. Also the ninjas that just fly past you. They dont chase you, but im sure this will get eliminated later with AI.

Keep it up looking good.

~Afflict.

notoriousfry responds:

your right, it doesn't make sense how you can only throw one dagger at a time.

i plan on maby making some ninjas take 2 or more hits so that they dont need to move so fast.

thank you for taking the time to write a review, and giving me some tips for future updates!

Getting there.

The game is not bad, i enjoyed it for a short while. (Then started aiming for the bullets)

The game is enjoyable at first but it gets boring the longer you live. Which is quite long. You should introduce new items to the player. Like mentioned before power ups etc.

Also it could be interesting if the platforms moved. (up down & left to right)

You can also make the bullets change there course. Eg: Some form above then left right etc.

Cool power ups to think about.

Reversed Gravity, Shield, High Jump, No Gravity, Something to catch the stars with.

Ps: I like the way the background changes color as your health depreciates.

Cheers,

Afflict.

Naois responds:

I think that the two most frequent comments I've received are 'live too long' and 'power ups', which I'll look into in my next game.
The moving platforms idea is a good one, and one that I'd thought of, but as I already had them changing positions, I decided not to add it.
Bullets changing course I hadn't thought of, and is a damn good idea.

Thanks for the review.
- Naois

Francois Marais @Afflict

Age 39, Male

Flash Developer

South Africa - Jhb

Joined on 8/5/06

Level:
7
Exp Points:
482 / 550
Exp Rank:
> 100,000
Vote Power:
4.93 votes
Rank:
Scout
Global Rank:
39,805
Blams:
129
Saves:
102
B/P Bonus:
4%
Whistle:
Normal
Medals:
10